Developing concepts for mobile applications to enhance personal mobility in a workshop held by Daniel Amann.
The Mobile Design Workshop was set over a two-day period, where we approached the topic of mobility, through design thinking and problem-solving techniques. It was based on the Fjord Rumble, a facilitated workshop developed by Fjord and was held by Daniel Amann, one of their designers. The workshop aims to generate a great amount of ideas that can be used as the basis of further work. The output is usually sketches or rough storyboards, making the suggested concepts tangible and easy to communicate. It is used by Fjord to generate service ideas or user experience solutions as well as creating a wealth of ideas. During the workshop it is very important that ideas and thought are not being judged prematurely and it is crucial to try to sketch as much as possible. It is divided in twelve different exercises that are always held a little bit to short, so the participants are challenged by a limited time and stay focused and engaged.
The agenda of our workshop and the twelve exercises:
We worked in three different groups, but the arrangement of group members kept changing in the first few exercises.
In the end we refined three service concepts for which we made some rough wireframes and sketched posters representing the applications. The concept my group worked on focused on a smartphone application to assist users while driving a car to support a more eco-friendly style of driving. It was a very inspiring workshop and we learned about the power of the sticky note and were impressed about the great quality and quantity of ideas that evolved in such a short timeframe.
Photographs by Sebastian Bauer